Real time water simulation I started to work on this project couple of weeks ago. My goal is to create a realistic looking real time water simulation using DirectX. I will use use HLSL to achieve decent frame rate.
Implementing Physics With ODE The assignment was to extend existing framework by implementing: collisions, physical properties of bodies, physical properties of contacts, air-drag, wind influance and magnus effect (spin effects).
Hi I am Maciej Lewinski and I am Software Developer. In 2011 I proudly released my first game for the mobile devices called TrainMania. In the years 2008 - 2011 I was working as a .Net Developer for a company in The Netherlands. There I worked on many different projects such as for example: expending their own CMS (ASP.Net) , creating B2B solutions based on WCF for telecom companies and creating custom planning software for schools (WPF, WCF, ASP.Net, extJs). I graduated the bachelor Computer Science at the Eindhoven University of Technology. I also attended for one year the master program Game and Media Technology at the Utrecht University.
Welcome to.My Portfolio Website
On this website you will find information about me and what I have learned during my studies. You can navigate throughout the website by using the menu on the left side. In my portfolio you can find detailed information about projects I have done during my studies. Additional media support for these projects can be found in my videos. My resume is available in my cv section. Personal information is presented if you click on about me.